Thanks to permission from WyrmMaster, I've decided to start an ItE RPthread on this forum, too.
Your position:
Violent storms have increased and become dangerous. If the Orb of Storms cannot be found, it may mean doom for the Known Lands. A Tornado has flattened the Sanctuary.
Each tribe (except the Dogs, the Rats and the Otters) sends forth one or more travellers to look for the Orb.
You meet me, a traveller from the North Island, at the crossroads and tell me of your problem. We set off for the Wild Lands. Difficulties will arise as we have no money to pay the toll to pass through the Dog Castle; thus, we will have to find another way over the mountains.
Hostile tribes and strange animals (incl. venomous snakes, my pet aversion) pose threats to our journey. There will be a presupposed travelling kit:
2 Ropes
One chosen weapon each
One bag of chosen food and one bag of wine each
A blanket/rug each except myself
One axe between us all
Flint
Our wits and survival skills
Tips for weapons:
Any sort of middle-age weapon can be chosen (with the exception of things like catapults, of course

) but:
Boars prefer swords
Elks prefer bows and arrows
Foxes prefer bows and arrows or daggers, although they like swords as well
Rabbits, Bears and Ferrets: I have no clue
Travellers:
The Expedition Leader: A Wolf: Frogmage
Her 2IC: A Jackal: WolfieInu
Jackals are crafty and intelligent. They can help the others out of scrapes where fast wits are necessary... and others into scrapes with fast wits
Foxes
Very much the same as Jackals, except that they are excellent archers and different qualities of wit stand out differently
Rabbits
Rabbits, fleet of foot and good at hiding, can easily spy for information
Elks
Elks are very good archers and jumpers. Eeah the Elk helps Rif and Okk to cross a rocky chasm in the game
Bears
Bears are fearsome and look very dangerous. Some of them are; many, though, are good-natured with a particular weakness for sweets
Ferrets
Ferrets are very good at crafting things. This particular Ferret is a jack-of-all-trades, mostly, although he does prefer woodwork
Boars
Boars have an aggressive nature and are quick to draw their swords and threaten. This causes much trouble, as the rest of the expedition usually has to help Baludin the Boar out of scrapes he gets into for 'disrespecting' position or threatening/frightening the life out of a member of a big tribe...
(Sorry for the Sanctuary-flattening bit, though

)