Wyrmkeep Entertainment Board
February 25, 2017, 04:58:56 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Patreon for Inherit the Earth:Sand and Shadows launched!
 
Our sites: Wyrmkeep Entertainment Home   Inherit the Earth Comic   Mole's Quest   The Labyrinth of Time
   Home   Help Search Members Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: January 27, 2017, 02:37:13 PM 
Started by Aleema - Last post by WyrmMaster
Thanks!

 2 
 on: January 26, 2017, 11:07:14 PM 
Started by Aleema - Last post by Kermit
It's one of my favorite games of old too.

 3 
 on: January 09, 2017, 11:09:49 PM 
Started by WyrmMaster - Last post by WyrmMaster
I forgot to make the last report public after the one week exclusive for patrons an Patreon. D'oh!

It is now public on YouTube and posted on Facebook.

The next report will be available to patrons by the end of the week and to the rest of world next week.

 4 
 on: January 09, 2017, 09:18:07 AM 
Started by WyrmMaster - Last post by Diavolo
No new videos since 4 months? Sad

 5 
 on: December 11, 2016, 09:29:37 PM 
Started by WyrmMaster - Last post by WyrmMaster
We are having a sale on a bundle of all three issues of the Inherit the Earth comic book. All for just $9!

Visit the Inherit the Earth webcomic site and look for the buttons to order on Paypal.

 6 
 on: November 04, 2016, 10:39:31 PM 
Started by W. John Stinnett - Last post by WyrmMaster
I'll check with the author to see if this was intentional or just a lucky happenstance.

 7 
 on: October 13, 2016, 11:58:42 PM 
Started by W. John Stinnett - Last post by W. John Stinnett
It could be a glitch, it could be intentional, but the whiskey bottle has a secret function.

As we know, a helmet is required to go back over the mountain road with the falling rocks, and when we use it, we get the message "good thing you wore protective head gear" and we're free to pass. A few times playing this, I got this message going over the road the first time with no helmet instead of getting the expected message "you barely avoid getting hit by a rock". The game would act like I was wearing a helmet when I had none in my inventory, and I was free to double back as much as I wanted to instead of getting the message "You decide those rocks are no match for your head." I could never track down why this was happening until just a few months ago.

What's happening here turns out to be good old liquid courage. If you "use" the whiskey bottle, it acts just like a helmet, and this "glitch" is in both versions of the game. Considering TLoT's cheesy humor, it would be... serendipitous if this was just a fluke and wasn't at least a little deliberate. Intentional or not, it's a wonderful Easter egg.

Has anyone else noticed this? All the walk-throughs and strategy guides I've read online say the whiskey bottle serves no purpose.

 8 
 on: September 09, 2016, 07:26:16 AM 
Started by Kaijugod - Last post by cairn destop
The old hedgehog is a bit reluctant to speak.  Seems my last comments may have discouraged you from what may have been an interesting take on the morph world.  If you believe in your idea, pursue it.  Accept suggestions and comments, but have faith in what you do.  So with that said, let me offer my take of this latest suggestion.

When you consider an idea remember the big six - who, what, when, where, why, and how.  Keep asking these questions and you'll work out the details to your story.  The more you question the story, the easier it will be to construct it. 

The initial phase - discovery

WHO found these documents?
WHAT were they looking for?  Accident or intentional?
WHEN did they find these documents?
WHERE did they find them?
WHY were they looking in that location?
HOW do they know the importance of these items?

Based on the stories on this site and the game, the most likely are the rats.  That raises more questions.

WHO discovered the paper's importance?
WHAT was he looking for initially?
WHEN did he realize their importance?
WHERE does he go?  WHO does he confide in?
WHY does he think these papers important?
HOW does he decipher the documents?

The stories and game hint at a xenophobic culture.  Each species has some mistrust of the other, though all will reluctantly work together if all sides see something to gain.  So how will you, the writer, use that conflict to advance your story?

The middle phase --- the quest

WHO will go on the quest? One species or a mix?
WHAT obstacles will have to be overcome?  Think of this as a roadmap from A -- to -- B.
WHEN does the quest begin?  Seasons will affect them?
WHERE are they going?  Definite place or general area?
WHY the sudden rush?
HOW do those on the quest feel?  Forced, happy, determined, scared?

At some point, either during the quest or when they reach their destination, the Keyminds must become aware of these specific morphs.  I don't see this as a one-morph deal, but nothing said one-morph couldn't be a viable idea.

The confrontation with the Keyminds

WHO will the principle characters be for both sides?
WHAT does each side want?  Both sides must have something to gain or loose.
WHEN does the Keymind decide to act?
WHERE are the quest members when the Keymind first confirms its existence?
WHY has the Keymind been dormant for so long?  Planned or winging it?
HOW will the morphs interact with the Keymind?  Will there be a communication learning curve?




 9 
 on: September 08, 2016, 12:29:59 PM 
Started by Kaijugod - Last post by Kaijugod
After looking at the first idea for an AU fanfic didn't work out. So we came up with a whole new idea.

The new plot revolves around a group of Morph that go on a journey to find one of the greatest creations of the humans that the Morphs call The Oracle.

For what the Oracle actually is its a sentient human AI called a Keymind. A Keymind is a type of powerful artificial intelligence designed for strategic warfare purposes. A number of Keyminds were built during the age of the humans, prior to Their disappearance. A network of hardened military installations and countless satellites allowed the Keyminds to monitor and coordinate defenses across the entire world.
Keyminds are so complex and intelligent that they have become sentient.

Now for how the Morphs are aware of the Keyminds existence is because of ancient human documents recovered from ruins of the humans.

Now please give your opinions and thoughts on this please.

 10 
 on: September 08, 2016, 07:44:31 AM 
Started by Kaijugod - Last post by cairn destop
Sounded a bit of Terminator meets furballs.  No, that's an oversimplified reply and might sound flippant, but lets explore what you propose and go from there.

First off, you first mentioned three groups:
Humans --- which you later eliminated.  So question is, did any survive / return?  If yes, how?
Morphs --- I'll go with their creation and sentient the same as here
Created --- A machine race that has modified its programming

If your intent is a conflict between the morphs and the created, understand that the morphs are feudal in technology while the created would be super advanced.  History has shown that such conflicts always end in the subjugation of the inferior.  So the question becomes how fast do you intend advancing the morphs and the consequences of such advancements?

Way I'm seeing this, either there is a genocidal war using weapons or a battle of logic.  Warfare would be akin to my first impression, Terminator meets Watership Downs.  If you're going to use a logic war, you'll need a quest for the morphs to reach a citadel where a battle of wits will determine which race will survive.

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!