Wyrmkeep Entertainment Board
October 20, 2019, 06:02:19 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Patreon for Inherit the Earth:Sand and Shadows launched!
 
Our sites: Wyrmkeep Entertainment Home   Inherit the Earth Comic   Mole's Quest   The Labyrinth of Time
  Home Help Search Members Login Register  
  Show Posts
Pages: [1]
1  The Labyrinth of Time Forums / General The Labyrinth of Time Forum / Music? (General) on: April 13, 2005, 12:17:09 AM
Quote
I was wondering, is there means to record the music into mp3 files? Or otherwise listen to it whilst doing something other than playing the game on the PC? I'd really like that.
I believe the music is simply stored as uncompressed 16-bit audio data (8-bit in the original?), but I don't remember if it's signed or unsigned, and I don't know the sample frequency.
 
2  The Labyrinth of Time Forums / The Labyrinth of Time Bug Reports / Tiny glitch in private detectives's office on: January 04, 2005, 02:40:22 AM
Good enough for me. It's not a serious bug, after all.

I've finished the game now and apart from the glitches I've already mentioned it worked very well. I do wish the game had been a bit richer on story, but it's encouraging to see this kind of game being released for Linux at all. The only commercial adventure game I've seen for Linux prior to Inherit the Earth and Labyrinth of Time is Hopkins FBI, and I didn't care much for the cartoon violence in the demo.

I'll be sure to keep an eye out for whatever you'll release next.
 
3  The Labyrinth of Time Forums / The Labyrinth of Time Bug Reports / Tiny glitch in private detectives's office on: December 29, 2004, 09:29:28 AM
After entering the private detectives's office, I closed the door to see if there was anything hidden behind it. There wasn't, of course, but when I tried to leave I had trouble opening the door again.

It turned out that the "hit area" for the door only covered the lower half of it. I was clicking on the upper half - the glass window in the door - and was told nothing happened. It wasn't until now, while writing this, that I realized the door could be opened from inside at all.

"So how did you close it in the first place?" I hear someone ask. Easy. I was looking west. From that view, the door is visible when it's open - and its hit area covers the whole door - but not when it's closed.

I don't know if this sort of things are worth fixing - they were probably in the original version to begin with - but I'll leave that for you to decide.
4  The Labyrinth of Time Forums / The Labyrinth of Time Bug Reports / Possible glitch with Professor Garret's journal on: December 29, 2004, 09:14:09 AM
Probably, but since I can't check against the original version myself, I'll just keep reporting these things when I see them and let you decide whether or not they're worth fixing.  Wink  
5  The Labyrinth of Time Forums / The Labyrinth of Time Bug Reports / Bug in the 1950's diner? (spoiler) on: December 29, 2004, 09:12:27 AM
I showed a screenshot to someone, who then checked with the DOS version. He said it looked the same there.
 
6  The Labyrinth of Time Forums / The Labyrinth of Time Bug Reports / Possible glitch with Professor Garret's journal on: December 28, 2004, 01:30:48 PM
Since I never played the original Labyrinth of Time, I don't know if this is a graphics glitch or an artistic decision, but this looks a bit strange to me:

When reading the Journal of Professor Martin Garret, some of the letters look a bit incomplete. For instance, on the very first page the upper "hook" of the "f", and the rightmost part of the loop in "P" seem to be missing. Other examples include the loop on the "g" and the rightmost part of the "W".

Is it possible that when drawing a letter, part of the previous letter is overdrawn and thus erased? Or is it just an attempt to make the writing look old and worn?
7  The Labyrinth of Time Forums / The Labyrinth of Time Bug Reports / Bug in the 1950's diner? (spoiler) on: December 28, 2004, 01:24:09 PM
In the 1950's diner there is a jukebox. If I put a quarter in it, a silver key will appear in the coin return slot near the floor. So far so good.

However at the normal view, or when zooming in on the bottom half, of the jukebox I can take the silver key even without putting in the quarter first. It's only when I zoom in on the coin return slot itself - where I can actually see that it's empty - that I can't get the key for free.

This seems a bit strange to me.
 
8  Inherit the Earth Forums / General Inherit the Earth Forum / Music download on: December 10, 2004, 08:33:01 AM
If you've bought the Windows version of the re-release, look in the directory where you installed it. There should be a "music" sub-directory containing a bunch of MIDI files. From what I understand, this is the only version that contains those files. I believe the original version had all its music embedded in the game resource files (where it remains to this day), and both the Mac and Linux versions of the re-release use digitized music instead of MIDI.

The Windows demo contains a few of the MIDI files as well. Most of them have been left out though.
 
9  Inherit the Earth Forums / Inherit the Earth Bug Reports / linux sound output choppy (demo) on: October 26, 2004, 09:07:45 AM
Quote
With the assistance of a couple of Linux users, we appear to have resolved the choppy audio playback on some systems. An updated demo has been posted in the downloads area.

Great! I assume that once things have settled down a bit, there will be a similar update for the full game as well. (No need to hurry on my account, though. It's worked fine for me so far.)
10  Inherit the Earth Forums / Inherit the Earth Bug Reports / linux sound output choppy (demo) on: October 15, 2004, 11:43:05 PM
Just out of curiosity, was a solution ever found to this? It doesn't matter much to me personally, since I never saw the bug in action, but still...
11  Inherit the Earth Forums / Inherit the Earth Bug Reports / linux sound output choppy (demo) on: October 01, 2004, 02:31:37 AM
Wild speculation mode on; please bear with me.

Some time ago there was a ScummVM bug report about choppy audio in the Linux version when playing Broken Sword 2, albeit only when the player moves in such a way that the "camera" has to move to follow him. Ordinarily, BS2 outputs 12 frames per second. Most of the rest of the time it "sleeps", that is to say it calls SDL_Delay(). The result is that most of the time, CPU usage stays fairly low. When the camera moves, on the other hand, it would output frames as fast as it could to make the screen scroll more smoothly. At these times ScummVM would use up pretty much all available CPU time.

What I eventually did was to add a brief delay (~ 10 ms, since that's the granularity the SDL documentation says is the most common) between the frames even in this case. The bug reporter said this caused the choppiness to go away, and since the scrolling still looked smooth to me I left it that way. My guess is that while the main thread was hogging the CPU, the OS scheduler didn't give enough time to the audio thread, causing it to run out of audio samples to play. But that's just speculation. I was never able to reproduce the bug myself, neither under Linux nor Windows, however.

Just like with ScummVM, I don't hear any choppiness in the audio with the Linux ITE demo. I haven't yet had the time to try the full version since it only arrived yesterday and I was dead tired, but I assume it's the same in that respect. I did notice that it does appear to use all available CPU at all times, so it could be the same problem, I guess.
12  Inherit the Earth Forums / Inherit the Earth Bug Reports / Slight bug in Linux demo on: September 28, 2004, 11:14:40 PM
When starting the Linux demo, there is a "control panel" screen where I can set the sound and music volumes, etc. If I press the Start button to test the music, and then press the Play button while the music is still playing, the demo will crash almost instantly. At least on my computer it does.

Of course, a reasonable reply to this kind of bug report would be "don't do that, then!" As far as I can tell, the demo works perfectly if I start it while the music isn't playing. But I still figured you would want to know.  Smiley  
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!